![]() ![]() Faint echoes of her actions trail from her, each nearly mimicking her, though some act and react to stimuli that you can't perceive. Speak to Casmeen and Mimeon, who will honor your arrangement and tell you to head to Underbelly and seek an albino assassin named Matkina (aka the White Death).Īt this point the quest will complete and The Cold, Calculating Jack will initiate.Her voice rolls and hisses, and you have to rub your eyes to be sure that you're not seeing double. Head south and exit the map (and your mind). Once done, attempt to exit the area, at which point the Sorrow will warp you the area you found yourself in at the start of the game. Answer that an aspect of yourself is in this labyrinth, then choose which of them represents your aspect (so as to further refine your character): an eloquent speaker, a shield expert, or a master of stealth. Say you don't see a way out, at which point Diviaticu will ask you about what gifts you've been given that might help. Interact with the Clock again to be struck by one of the mysterious figures inside it, at which point you will find yourself in Clock Fathom with the three mysterious figures.Īs it turns out, they are castoffs like you, and they've been "ingested" into your mind. Set the memory on each one to the recent underwater memory, then smash the device, which will fix the Clock but trap the city in eternal night. Interact with the Clock to connect it to the nearby devices, then interact with the devices. To continue the main quest, speak to Casmeen and Mimeon in the center of town (lower level), who will tell you the Clock needs fixing and that if you help them, they will tell you about the resonance chamber. Talk to Tol Maguur in the southeast and inquire about what information he has to initiate Beloved Slave. ![]() Talk with Zaofi the Sculptor in the southeast section of the map and ask him about his latest sculpture to initiate The Sorrow's Prey.Speak to Beleazar further up the walkway and agree to help him teleport the nychthemeron for study to initiate Beleazar and the Beast.Speak to Tybir on the walkway in front of you and ask him about his friend Ris to initiate Stay of Execution.Speak to Falinda at the book shop in front of you to initiate Borrowed and Lost. ![]() ![]() Head up the stairs to find yourself in Circus Minor, where you can initiate a series of sidequests: If you told Qorro the truth, he will fight you once he goes down, disable the device on him to prevent the bridges from exploding, or simply exit the area. Subsequently, she will refuse to travel with him for being so paranoid all the time, so choose one of them (or ditch both) and be on your way (attempting to resolve the feud will not yield results). Respond as you see fit, then Aligern will claim Callistege has attempted to backstab you both ( Scan Thoughts reveals his claims are unfounded), and as a result he refuses to travel with her anymore. Qorro will inquire with you about a falling star (which is actually you). Smash one of the hands to the southeast to acquire Eight-fingered Mace, then head northeast to encounter Qorro, a violent man Callistege knows from a scavenging mission they did together. Now that you've survived your fall to Earth, it's time to fix the resonance chamber in order to stop the Sorrow from hunting you. Introduction and Character Creation, Borrowed and Lost, Stay of Execution, Beleazar and the Beast, The Sorrow's Prey, Beloved Slave, The Cold, Calculating Jack ![]()
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